Covert Crew Press Kit

Information

📆Estimated Release Date: 2024


Platforms:

💻 PC: Steam

🎮 Console: Nintendo Switch, PlayStation 5, Xbox Series X/S


⌨️Developer: TYB Games

🌏Location: WA, Australia


🔗 Links:

Website
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📧 Contacts: General/Business/Press: contact@covertcrewgame.com

About the Game

Covert Crew is a 2D strategic roleplaying game inspired by the classics of old with a modern twist.

Set in a near future fictional universe that is populated by 'powered' individuals, disgraced hero Solitude looks to stop an emerging and mysterious syndicate by forming his own powered group - the Covert Crew.

Features

Classic 2D Turn-Based Tactical Combat
Strategic grid-based battles with fresh and creative win conditions and boss battles.

Over 20+ Playable Units
Recruit from a wide variety of characters, each with their own unique power.

Synergize With your Teammates
Featuring in-battle 'quips', increase your synergy with other units to unlocking new bonding scenes and in-battle bonuses.

Your Power is Your Weapon
Equip power modulators to modify your attacks, increase power, speed or even add the chance to inflict status effects. Unlock and craft new modulators as the game progresses.

Power Pentagon System
Replacing a certain 'triangle', the power pentagon utilizes the five power types in Covert Crew for strengths/weaknesses.
Energy, Elemental, Spatial, Physical & Mystical

A Wide Range of Abilities
Differing from the traditional 'move and attack', your units are also able to cast unique abilities that can influence the battle in various ways. (Attacks, buffs, debuffs, terrain control and more!)

Enter the Combat Simulator
Train your units in a roguelite inspired mode which includes procedurally generated maps, an augment system, and blueprints to unlock new modulators and skills.

About the Developer

Hey there, my name is Daniel and I'm the solo developer of Covert Crew. During the early days of COVID I had a lot of free time thanks to lockdowns and such, so I thought I'd make the most of it and learn how to code. I also spent a lot of time re-playing old favorites (such as Fire Emblem) and binge-watching the copious amount of superhero shows and movies available (Marvel Universe, The Boys, Umbrella Academy, etc.)

Once I had replayed a few of the old Fire Emblem games I began searching for something new and similar... only to find there wasn't a lot out there. That inspired me to combine the two worlds and create something myself.

Trailer

Logo